Texturing



 


This was our final project for Texturing Class. Our main goal was to create a 1950-1960s Gas Pump. I liked the pump and we had to create a concrete stand for it. Our last item was on our own. I chose an actual old style Gas Station of Mobilgas.
Anyways I'm a bit, 50-50 on it due to the fact that I wish I could have put more textures on this to make them all fit. Also I wish I could have fixed my texture map a bit. I'm actually surprised that the actual windows worked, I just need to try to find a way to make it look broken. Sadly the original idea with the windows didn't work so I kind of had to toss it.

I plan on redoing all of these projects but this one is on the top of my list.


This was an art test that was given to us by our Professor, Joe Gardner. I had some problems baking some of the maps for the mesh. That is part of the reason why it took so long to post this.




Rendered in Maya.


Rendered in Marmoset.

I went back and redid the textures a little on this project. When I rendered in Marmoset I noticed that the verticies for the project got stretched. I don't know how that happened so I decided to put up a rendered version of Maya. When everything rendered in Maya it stayed fine, just not in as high of detail. On that as well, I went back and fixed my normal map so that way they fit.



 
I can never seem to remember to post things. Which is a bad habit at the moment. This Safe was modeled by Ben Bolton. All I did was throw some textures on it.